Cities In Motion

From Handwiki

Short description: 2011 business simulation video game
Cities in Motion
Developer(s)Colossal Order
Publisher(s)Paradox Interactive
Producer(s)Mariina Hallikainen
Designer(s)Karoliina Korppoo
Mikko Tyni
Programmer(s)Antti Lehto
Artist(s)Antti Isosomppi
Mikko Tyni
Composer(s)Tuomas M. Mäkelä
Ilpo Kärkkäinen
Oleksi Onttonen
Platform(s)Windows, Mac OS X, Linux
Release
Genre(s)Business simulation
Mode(s)Single-player

Cities in Motion is a business simulation game developed by Colossal Order and published by Paradox Interactive.[1]

The goal of the game is to implement and improve the public transport system in various cities. This can be achieved by building lines for buses, trams, metro trains, waterbuses, buses, and helicopters.

It was released for Microsoft Windows in 2011. Paradox Interactive released the Mac version of Cities in Motion on May 20, 2011.[2] A port of Cities in Motion to Linux was announced by Paradox Interactive in 2013, with it eventually arriving via Steam on January 9, 2014.

Gameplay

The main objective of the game is to create a profitable transport network that provides residents access to places of work, leisure, shopping centers and residential areas in various cities. The player acts as the head of a company providing public transportation, building new transit networks and completing from city residents or the mayor. 4 European cities are available in the base game: Amsterdam, Berlin, Helsinki and Vienna, but other cities have been released with DLCs and more can be added with addons and the map editor.

Public transport lines in the game are closed loops of stops along which transit vehicles move. There are five types of transport in the game: bus, tram, metro, water bus and helicopter. Depending on the type of transit, structures required for the operation of the route differ. A bus route needs a few stops installed along an already built street, trams need rails and stops along them. Metro needs large stations connected with metro tracks. Water bus needs two water bus stops on water, and a helicopter needs two helipads.

Management in the game involves regulating the salaries of workers and setting fares. Increasing fares increases revenue from routes, but may reduce the number of potential passengers, who are divided in the game by social cliques. At the same time, as employee salaries increase, costs increase and the condition of vehicles improve.

There are two game modes available for the game: campaign and sandbox. The campaign mode consists of scenarios depicting historical stages of public transit development in various cities throughout the 20th century. In each scenario the player needs to complete all tasks provided by the city mayor or citizens. The player is given a certain amount of money, and can take out loans from different banks with different interest rates and earn money from the transit system. Loan payments are made monthly until the entire amount is returned to the bank. At the same time, the number of available loans is limited, so if the budget is spent inefficiently the player might go bankrupt. Sandbox mode is a free game mode; when starting the mode, the player can select the city, the starting year from 1920 to 2020 and the starting amount of money. In the sandbox mode, the player is not limited to completing scenario tasks and can build the city's transport network at the player's own discretion.

One of the game's lead designers Karoliina Korppoo has mentioned that the focus in Cities in Motion was on the citizens.[3] Citizens divide into 7 social clique groups, each with their own public transportation preferences and needs:

  • Blue-collar workers: mostly factory workers who need cheap transport.
  • White-collar workers: mostly office workers who wish fast and efficient transport.
  • Businesspeople: wealthy entrepreneurs and government workers who value comfortable transport.
  • Students: college and university students who need cheap public transport.
  • Tourists: tourists who want to see the city regardless of the transportation costs.
  • Pensioners: old-aged people who need comfortable public transport.
  • Dropouts: unemployed and dropouts who need cheap transport.

Tutorial

Tutorial in this game is presented in a separate scenario with tasks containing basic instructions for controlling the camera, navigating the interface, operating the company and building routes.

Map editor

Cities in Motion has a built-in map editor that allows players to create their own city maps and edit existing ones. The editor is equipped with various tools that allows landscaping, placing trees, buildings, roads, etc. With the help of mods and addons it is possible to increase the number of available object models and expand the functionality of the editor.

Downloadable content

A total of 13 downloadable content packs were released for Cities in Motion, all including a total of 58 new transport models, 9 cities and 2 new metro train station types.

DLC name Release date New content
Design Classics 6 April 2011 Five new modes of transportation: the "Jubilee Blim" bus, the "Livingstone Inauguration" tram, the "Arnauld Porte" subway train, the "Tiergarten Ferry" ship, and the "Skylark III" helicopter[4]
Design Marvels 21 May 2011 Five new models of transport: buses "Dino Vettore" and "Comet Ambienta", helicopter "Roto-Tec Leopard", tram "Prospecta Experimental" and a subway train "Capitol W700 automatic"[5]
Tokyo 1 June 2011 A map of Tokyo with its own soundtrack along with a new four-scenario campaign, seven new transport models and the new monorail transit type that replaces trams in Tokyo[6]
Design Now 14 June 2011 1 new model of every transport type: "Stern-Berger Midi" bus, helicopter "Pavlov P-42", ship "Stingray Cityjet", tram "Vagabondo Satellite" and metro train "Crescenta T4 Suburbia"[7]
Metro Stations 23 July 2011 2 new metro station types: crossed platform and multiplatform stations[8]
German Cities 14 September 2011 Two new cities: Cologne and Leipzig with a new campaign[9]
US Cities 17 January 2012 2 new cities: New York City and San Francisco, 7 new transport models and two new transit types: trolleybus instead of tram in New York and a cable car as a tram model in San Francisco[10]
Design Dreams 29 February 2012 Five new models of transport: tram "Bergstrom Light", helicopter "LI-8", bus "Pavlov 677M", 2 metro trains "Galaxie Berliner" and "Ohm M1"[11]
Ulm 12 April 2012 New city Ulm with its new campaign[12]
Paris 15 May 2012 A map of Paris with a new three-scenario campaign and four new models of transport[13]
St. Petersburg 26 July 2012 A map of St. Petersburg with a new three-scenario campaign and 5 models of trolleybuses and other transport types[14]
London 20 November 2012 New city London with a four-scenario campaign and 5 new transport models[15]
Design Quirks 5 February 2013 Five new models of transport: "Hot air balloon" in the form of a helicopter, ship "Amphibus", metro train "Caterpillar", tram "Lucitania" and bus "Sight-seeing Bus"[16]

On May 19, 2011, Paradox Interactive announced Cities in Motion: Tokyo, the first expansion containing a new city with a campaign and new Monorail transport type.

A poll on the game's Facebook page made the city of Munich a free download for all users in addition to the expansion pack. During their Holiday Teaser, Paradox Interactive released a photo of the Statue of Liberty with the title Cities in Motion. U.S. Cities soon revealed in a press conference in January 2012.[17]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic72/100[18]
Review scores
PublicationScore
4Players82%[19]
GameSpot7.5/10[21]
GameStar80%[22]
IGN7/10[23]
Jeuxvideo.com15/20[24]
PC Gamer (UK)67%[26]
PC Games63%[27]
PC PowerPlay7/10[28]

Overall, Cities in Motion received mostly favorable reviews from reviewers and players. The review aggregation website Metacritic displays the score of Cities in Motion at 72/100.[29] Reviews from players on the Steam platform are "mostly favorable". Among more than five hundred reviews left by users of the service, 75% are positive.[30]

Reviewers noted that the video game has quite good graphics and soundtrack, as well as interesting gameplay, which at the same time can become too repetitive. They also believe that despite the convenient interface, the video game lacks direct passenger-player communication to show why exactly passengers are dissatisfied with a particular route. The opinions of reviewers were divided in regards to the difficulty of the video game and its scenarios. According to some reviewers, the complexity is unduly overestimated, which leads to significant micromanagement, while for others it has become not an obstacle, but a kind of challenge. Some reviewers have noted that the game had very few playable cities in the base game.

"City maps are attractive but are lacking in atmosphere and are somewhat utilitarian, presumably to best show off the game's focus on roadways" noted Brett Todd in his review for GameSpot. In addition he has noted that the game completely lacks the day-night cycle, as well as any weather conditions. The clear and intuitive interface, as well as the complexity of game scenarios were in Todd's opinion the greatest achievements of Cities in Motion. At the same time, he emphasized the repetitiveness of the gameplay and the need for a more accurate description of passenger dissatisfaction, as well as some tips for the game: "For example, when people are mad along bus stops because of wait times, do you add more buses to the existing routes or lay down new routes?".[31]

Sequel

On August 14, 2012, at the annual Gamescom video games trade fair in Cologne, Paradox Interactive announced the sequel, named Cities in Motion 2. It was released six months later on April 2, 2013.[32]

See also

References

  1. "Cities in Motion". http://www.paradoxplaza.com/games/cities-in-motion. 
  2. "Cities in Motion releases on Mac today!". May 20, 2011. http://www.paradoxplaza.com/press/2011/5/cities-in-motion-releases-on-mac-today. 
  3. "Cities in Motion – Developer Diary #1 – A Prelude" (in en-US). 2010-11-22. https://forum.paradoxplaza.com/forum/threads/cities-in-motion-developer-diary-1-a-prelude.508092/. 
  4. "Design Classics DLC Vehicle Pack". Paradox Interactive. April 5, 2011. http://www.citiesinmotion.com/news/2011/4/design-classics-vehicle-pack-dlc-now-available. 
  5. "Design Marvels DLC Vehicle Pack". Paradox Interactive. April 26, 2011. http://www.citiesinmotion.com/news/2011/4/design-marvels-dlc-vehicle-pack. 
  6. "Cities in Motion: Tokyo for PC Reviews, Ratings, Credits, and More at Metacritic". 2011-11-30. http://www.metacritic.com/game/pc/cities-in-motion-tokyo. 
  7. "Cities in Motion: Design Now DLC". GamersGate AB. http://www.gamersgate.co.uk/DD-CIMDLC3/cities-in-motion-design-now-dlc. 
  8. "Cities in Motion: Metro Stations for PC Reviews, Ratings, Credits, and More at Metacritic". 2011-11-30. http://www.metacritic.com/game/pc/cities-in-motion-metro-stations. 
  9. "Cities in Motion: German cities for PC Reviews, Ratings, Credits, and More at Metacritic". 2011-11-30. http://www.metacritic.com/game/pc/cities-in-motion-german-cities. 
  10. "Cities in Motion: US Cities" (in en). https://www.metacritic.com/game/cities-in-motion-us-cities/. 
  11. "Cities In Motion: Design Dreams" (in en). https://www.metacritic.com/game/cities-in-motion-design-dreams/. 
  12. "Cities in Motion: Ulm for PC Reviews – Metacritic". 2020-08-16. https://www.metacritic.com/game/pc/cities-in-motion-ulm. 
  13. "Cities in Motion: Paris for PC Reviews – Metacritic". 2019-11-13. https://www.metacritic.com/game/pc/cities-in-motion-paris. 
  14. "Cities in Motion: St. Petersburg for PC Reviews – Metacritic". 2020-01-14. https://www.metacritic.com/game/pc/cities-in-motion-st-petersburg. 
  15. "Cities in Motion: London for PC Reviews – Metacritic". 2020-08-16. https://www.metacritic.com/game/pc/cities-in-motion-london. 
  16. "Cities in Motion for PC Reviews – Metacritic". 2020-08-12. https://www.metacritic.com/game/pc/cities-in-motion. 
  17. "Cities in Motion & Magicka head to Japan!". May 19, 2011. http://www.paradoxplaza.com/press/2011/5/cities-in-motion-magicka-head-to-japan. 
  18. "Cities in Motion for PC Reviews". Fandom. https://www.metacritic.com/game/cities-in-motion/critic-reviews/?platform=pc. 
  19. Naser, Bodo (February 17, 2011). "Test: Cities in Motion" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/24188/71078/0/Cities_in_Motion.html. 
  20. ALS (February 25, 2011). "Test : Cities in Motion (PC)" (in fr). https://www.gamekult.com/jeux/cities-in-motion-3010009455/test.html. 
  21. Todd, Brett (March 2, 2011). "Cities in Motion Review". Fandom. https://www.gamespot.com/reviews/cities-in-motion-review/1900-6301612/. 
  22. Deppe, Martin (February 21, 2011). "Cities in Motion im Test – Richtig verkehrt" (in de). GameStar (Webedia). https://www.gamestar.de/artikel/cities_in_motion,2320990.html. Retrieved December 31, 2022. 
  23. Michael, Jon (March 22, 2011). "Cities in Motion Review". Ziff Davis. https://www.ign.com/articles/2011/03/22/cities-in-motion-review. 
  24. dharn (March 10, 2011). "Test: Cities in Motion" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00014473-cities-in-motion-test.htm. 
  25. Díaz, José Álvaro Sañudo (February 27, 2011). "Cities in Motion: Señores del bonobús" (in es). https://as.com/meristation/2011/02/27/analisis/1298790000_019567.html. 
  26. Griliopoulos, Dan (March 12, 2011). "Cities in Motion review". PC Gamer UK (Future plc). https://www.pcgamer.com/cities-in-motion-review/. Retrieved December 30, 2022. 
  27. "Cities in Motion" (in de). PC Games (Computec). February 2011. 
  28. "Cities in Motion". PC PowerPlay (Next Media Pty Ltd) (189): 70. May 2011. 
  29. "Cities in Motion" (in en). https://www.metacritic.com/game/cities-in-motion/. 
  30. "Cities in Motion on Steam" (in en). https://store.steampowered.com/app/73010/Cities_in_Motion/. 
  31. "Cities in Motion Review" (in en-US). https://www.gamespot.com/reviews/cities-in-motion-review/1900-6301612/. 
  32. "Paradox Interactive Unveils Cities in Motion 2". August 14, 2012. http://www.paradoxplaza.com/press/2012/8/paradox-interactive-unveils-cities-in-motion-2. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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