This is a list of notable programming languages, grouped by type.
There is no overarching classification scheme for programming languages. Thus, in many cases, a language is listed under multiple headings (in this regard, see "Multiparadigm languages" below).
Contents
1Array languages
2Agent-oriented programming languages
3Aspect-oriented programming languages
4Assembly languages
5Authoring languages
6Concatenative programming languages
7Constraint programming languages
8Command-line interface languages
9Compiled languages
10Concurrent languages
11Curly-bracket languages
12Dataflow languages
13Data-oriented languages
14Decision table languages
15Declarative languages
16Embeddable languages
16.1In source code
16.1.1Server side
16.1.2Client side
16.2In object code
17Educational programming languages
18Esoteric languages
19Extension languages
20Fourth-generation languages
21Functional languages
21.1Pure
21.2Impure
22Hardware description languages
22.1HDLs for analog circuit design
22.2HDLs for digital circuit design
23Imperative languages
24Interactive mode languages
25Interpreted languages
26Iterative languages
27Languages by memory management type
27.1Garbage collected languages
27.2Languages with manual memory management
27.3Languages with partial manual memory management
27.4Languages with optional manual memory management
27.5Languages with deterministic memory management
27.6Languages with automatic reference counting (ARC)
28List-based languages – LISPs
29Little languages
30Logic-based languages
31Machine languages
32Macro languages
32.1Textual substitution macro languages
32.2Application macro languages
33Metaprogramming languages
34Multiparadigm languages
35Numerical analysis
36Non-English-based languages
37Object-oriented class-based languages
37.1Multiple dispatch
37.2Single dispatch
38Object-oriented prototype-based languages
39Off-side rule languages
40Procedural languages
41Query languages
42Reflective languages
43Rule-based languages
44Scripting languages
45Stack-based languages
46Synchronous languages
47Shading languages
47.1Real-time rendering
47.2Offline rendering
48Syntax-handling languages
49System languages
50Transformation languages
51Visual languages
52Wirth languages
53XML-based languages
54See also
55Notes
56References
Array languages
Array programming (also termed vector or multidimensional) languages generalize operations on scalars to apply transparently to vectors, matrices, and higher-dimensional arrays.
A+
Ada
Analytica
APL
Chapel
Dartmouth BASIC
Fortran (As of Fortran 90)
FreeMat
GAUSS
Interactive Data Language (IDL)
J
Julia
K
Mathematica (Wolfram language)
MATLAB
Octave
Q
R
S
Scilab
S-Lang
SequenceL
Speakeasy
X10
ZPL
Agent-oriented programming languages
Main page: Agent-oriented programming
Agent-oriented programming allows the developer to build, extend and use software agents, which are abstractions of objects that can message other agents.
Clojure
F#
GOAL
SARL
Aspect-oriented programming languages
Main page: Aspect-oriented programming
Aspect-oriented programming enables developers to add new functionality to code, known as "advice", without modifying that code itself; rather, it uses a pointcut to implement the advice into code blocks.
Ada
AspectJ
Groovy
Nemerle
Assembly languages
Main page: Assembly language
Assembly languages directly correspond to a machine language (see below), so machine code instructions appear in a form understandable by humans, although there may not be a one-to-one mapping between an individual statement and an individual instruction. Assembly languages let programmers use symbolic addresses, which the assembler converts to absolute or relocatable addresses. Most assemblers also support macros and symbolic constants.
Authoring languages
An authoring language is a programming language designed for use by a non-computer expert to easily create tutorials, websites, and other interactive computer programs.
Darwin Information Typing Architecture (DITA)
Lasso
PILOT
TUTOR
Authorware
Concatenative programming languages
Main page: Concatenative programming language
A concatenative programming language is a point-free computer programming language in which all expressions denote functions, and the juxtaposition of expressions denotes function composition.[1] Concatenative programming replaces function application, which is common in other programming styles, with function composition as the default way to build subroutines.
Factor
Forth
jq (function application is also supported)
Joy
PostScript
Constraint programming languages
Main page: Constraint programming
A constraint programming language is a declarative programming language where relationships between variables are expressed as constraints. Execution proceeds by attempting to find values for the variables which satisfy all declared constraints.
Claire
Constraint Handling Rules
CHIP
ECLiPSe
Kaleidoscope
Command-line interface languages
Command-line interface (CLI) languages are also called batch languages or job control languages. Examples:
4DOS (shell for IBM PCs)
4OS2 (shell for IBM PCs)
bash (the Bourne-Again shell from GNU, Free Software Foundation)
CLIST (MVS Command List)
CMS EXEC
csh and tcsh (by Bill Joy UC Berkeley)
DIGITAL Command Language CLI for VMS (DEC, Compaq, HP)
DOS batch language (for IBM PC DOS, pre-Windows)
EXEC 2
Expect (a Unix automation and test tool)
fish (a Unix shell)
Hamilton C shell (a C shell for Windows)
ksh (a standard Unix shell, written by David Korn)
PowerShell (.NET-based CLI)
Rc (shell for Plan 9)
Rexx
sh (standard Unix shell, by Stephen R. Bourne)
TACL (Tandem Advanced Command Language)
Windows batch language (input for COMMAND.COM or CMD.EXE)
zsh (a Unix shell)
Compiled languages
Main page: Compiled language
These are languages typically processed by compilers, though theoretically any language can be compiled or interpreted.
ActionScript
Ada (multi-purpose language)
ALGOL 58
JOVIAL
NELIAC
ALGOL 60 (influential design)
SMALL a Machine ALGOL
Ballerina→ bytecode runtime
BASIC (including the first version of Dartmouth BASIC)
BCPL
C (widely used procedural language)
C++ (multiparadigm language derived from C)
C# (into CIL runtime)
Ceylon (into JVM bytecode)
CHILL
CLIPPER 5.3 (DOS-based)
CLEO for Leo computers
Clojure (into JVM bytecode)
COBOL
Cobra
Common Lisp
Crystal
Curl
D (from a reengineering of C++)
DASL→Java, JS, JSP, Flex.war
Delphi (Borland's Object Pascal development system)
DIBOL (a Digital COBOL)
Dylan
eC
Eiffel (developed by Bertrand Meyer)
Sather
Ubercode
Elm
Emacs Lisp
Emerald
Erlang
Factor
Fortran (first compiled by IBM's John Backus)
GAUSS
Genie
Go (Golang)
Gosu (into JVM bytecode)
Groovy (into JVM bytecode)
Haskell
Harbour
HolyC
Inform (usually story files for Glulx or Z-code)
Java (usually JVM bytecode; to machine code)
JOVIAL
Julia (on the fly to machine code)
Kotlin (Kotlin/Native uses LLVM to produce binaries)
LabVIEW
Mercury
Mesa
Nemerle (into intermediate language bytecode)
Nim
Objective-C
P
Pascal (most implementations)
PL/I (originally for IBM mainframes)
Plus
Python (to intermediate VM bytecode)
RPG (Report Program Generator)
RiskObjects
Rust
Scala (into JVM bytecode)
Scheme (e.g. Gambit)
SequenceL – purely functional, parallelizing and race-free
Simula (object-oriented superset of ALGOL 60)
Smalltalk platform independent VM bytecode
Swift
ML
Standard ML (SML)
Alice
OCaml
F# (into CIL, generates runtime)
Turing
V (Vlang)
Vala (GObject type system)
Visual Basic (CIL JIT runtime)
Visual FoxPro
Visual Prolog
Xojo
Zig
Concurrent languages
For a more comprehensive list, see List of concurrent and parallel programming languages.
Message passing languages provide language constructs for concurrency. The predominant paradigm for concurrency in mainstream languages such as Java is shared memory concurrency. Concurrent languages that make use of message passing have generally been inspired by process calculi such as communicating sequential processes (CSP) or the π-calculus.
Ada – multi-purpose language
Alef – concurrent language with threads and message passing, used for systems programming in early versions of Plan 9 from Bell Labs
Ateji PX – an extension of the Java language for parallelism
Ballerina – a language designed for implementing and orchestrating micro-services. Provides a message based parallel-first concurrency model.
ChucK – domain specific programming language for audio, precise control over concurrency and timing
Cilk – a concurrent C
Cω – C Omega, a research language extending C#, uses asynchronous communication
Clojure – a dialect of Lisp for the Java virtual machine
Chapel
Co-array Fortran
Concurrent Pascal (by Brinch-Hansen)
Curry
E – uses promises, ensures deadlocks cannot occur
Eiffel (through the SCOOP mechanism, Simple Concurrent Object-Oriented Computation)
Elixir (runs on the Erlang VM)
Emerald – uses threads and monitors
Erlang – uses asynchronous message passing with nothing shared
Gambit Scheme – using the Termite library
Go (Golang)
Haskell – supports concurrent, distributed, and parallel programming across multiple machines
Java
Join Java – concurrent language based on Java
X10
Julia
Joule – dataflow language, communicates by message passing
LabVIEW
Limbo – relative of Alef, used for systems programming in Inferno (operating system)
MultiLisp – Scheme variant extended to support parallelism
OCaml
occam – influenced heavily by Communicating Sequential Processes (CSP)
occam-π – a modern variant of occam, which incorporates ideas from Milner's π-calculus
Orc
Oz – multiparadigm language, supports shared-state and message-passing concurrency, and futures, and Mozart Programming System cross-platform Oz
P
Pict – essentially an executable implementation of Milner's π-calculus
Python – uses thread-based parallelism and process-based parallelism[2]
Rust
Scala – implements Erlang-style actors on the JVM
SequenceL – purely functional, automatically parallelizing and race-free
SR – research language
V (Vlang)
Unified Parallel C
XProc – XML processing language, enabling concurrency
Curly-bracket languages
Curly-bracket or curly-brace programming languages have a syntax that defines statement blocks using the curly bracket or brace characters { and }. This syntax originated with BCPL (1966), and was popularized by C. Many curly-bracket languages descend from or are strongly influenced by C. Examples of curly-bracket languages include:
ABCL/c+
Alef
AWK
B
bc
BCPL
Ballerina
C – developed circa 1970 at Bell Labs
C++
C#
Ceylon
ChucK – audio programming language
Cilk – concurrent C for multithreaded parallel programming
Cyclone – a safer C variant
D
Dart
DASL – based on Java
E
eC
ECMAScript
ActionScript
ECMAScript for XML
JavaScript
JScript
TypeScript
GLSL
Go (Golang)
HLSL
Java
Processing
Groovy
Join Java
Kotlin
Tea
X10
Limbo
LPC
MEL
Nemerle (curly braces optional)[3]
Objective-C
PCASTL
Perl
PHP
Pico
Pike
PowerShell
R
Rust
S-Lang
Scala (curly-braces optional)
sed
Solidity[4]
SuperCollider
Swift
UnrealScript
V (Vlang)
Yorick
YASS
Dataflow languages
Dataflow programming languages rely on a (usually visual) representation of the flow of data to specify the program. Frequently used for reacting to discrete events or for processing streams of data. Examples of dataflow languages include:
Analytica
Ballerina
BMDFM
Hartmann pipelines
G (used in LabVIEW)
Lucid
Max
Oz
Prograph
Pure Data
Reaktor
StreamBase StreamSQL EventFlow
Swift (parallel scripting language)
VEE
VHDL
VisSim
Vvvv
WebMethods Flow
Data-oriented languages
Data-oriented languages provide powerful ways of searching and manipulating the relations that have been described as entity relationship tables which map one set of things into other sets.[citation needed] Examples of data-oriented languages include:
Clarion
Clipper
dBase a relational database access language
Gremlin
Mathematica (Wolfram language)
MUMPS (an ANSI standard general-purpose language with specializations for database work)
Caché ObjectScript (a proprietary superset of MUMPS)
RDQL
SPARQL
SQL
Visual FoxPro – a native RDBMS engine, object-oriented, RAD
WebDNA
Decision table languages
Decision tables can be used as an aid to clarifying the logic before writing a program in any language, but in the 1960s a number of languages were developed where the main logic is expressed directly in the form of a decision table, including:
Filetab
Declarative languages
Declarative languages express the logic of a computation without describing its control flow in detail. Declarative programming stands in contrast to imperative programming via imperative programming languages, where control flow is specified by serial orders (imperatives). (Pure) functional and logic-based programming languages are also declarative, and constitute the major subcategories of the declarative category. This section lists additional examples not in those subcategories.
Analytica
Ant (combine declarative programming and imperative programming)
Curry
Cypher
Datalog
Distributed Application Specification Language (DASL) (combine declarative programming and imperative programming)
ECL
Gremlin
Inform (combine declarative programming and imperative programming)
Lustre
Mathematica (Wolfram language)
Mercury
MetaPost
Modelica
Prolog
QML
Oz
RDQL
SequenceL – purely functional, automatically parallelizing and race-free
SPARQL
SQL (Only DQL, not DDL, DCL, and DML)
Soufflé
xBase
XSL Transformations
Embeddable languages
In source code
Source embeddable languages embed small pieces of executable code inside a piece of free-form text, often a web page.
Client-side embedded languages are limited by the abilities of the browser or intended client. They aim to provide dynamism to web pages without the need to recontact the server.
Server-side embedded languages are much more flexible, since almost any language can be built into a server. The aim of having fragments of server-side code embedded in a web page is to generate additional markup dynamically; the code itself disappears when the page is served, to be replaced by its output.
Server side
PHP
VBScript
Tcl – server-side in NaviServer and an essential component in electronics industry systems
WebDNA – dedicated to database-driven websites
The above examples are particularly dedicated to this purpose. A large number of other languages, such as Erlang, Scala, Perl, Ring and Ruby can be adapted (for instance, by being made into Apache modules).
Client side
ActionScript
JavaScript (aka ECMAScript or JScript)
VBScript (Windows only)
In object code
A wide variety of dynamic or scripting languages can be embedded in compiled executable code. Basically, object code for the language's interpreter needs to be linked into the executable. Source code fragments for the embedded language can then be passed to an evaluation function as strings. Application control languages can be implemented this way, if the source code is input by the user. Languages with small interpreters are preferred.
AngelScript
Ch
EEL
Io
jq (C and Go)
Julia
Lua
Python
Ring
Ruby (via mruby)
Squirrel
Tcl
Educational programming languages
For a more comprehensive list, see List of educational programming languages.
Languages developed primarily for the purpose of teaching and learning of programming.
Alice
Blockly
Catrobat
COMAL
Elan
Emerald
Ezhil
Logo
Mathematica (Wolfram language)
Modula-2
Pascal
Racket
Scheme
Scratch
Snap!
Turing
Esoteric languages
An esoteric programming language is a programming language designed as a test of the boundaries of computer programming language design, as a proof of concept, or as a joke.
Beatnik
Befunge
Brainfuck
Chef
INTERCAL
LOLCODE
Malbolge
Piet
Shakespeare
Thue
Whitespace
Extension languages
Extension programming languages are languages embedded into another program and used to harness its features in extension scripts.
AutoLISP (specific to AutoCAD)
BeanShell
CAL
C/AL (C/SIDE)
Guile
Emacs Lisp
JavaScript and some dialects, e.g., JScript
Lua (embedded in many games)
OpenCL (extension of C and C++ to use the GPU and parallel extensions of the CPU)
OptimJ (extension of Java with language support for writing optimization models and powerful abstractions for bulk data processing)
Perl
Pike
PowerShell
Python (embedded in Maya, Blender, and other 3-D animation packages)
Rexx
Ring
Ruby (Google SketchUp)
S-Lang
SQL
Squirrel
Tcl
Vim script (vim)
Visual Basic for Applications (VBA)
Fourth-generation languages
Fourth-generation programming languages are high-level languages built around database systems. They are generally used in commercial environments.
1C:Enterprise programming language
ABAP
CorVision
CSC's GraphTalk
CA-IDEAL (Interactive Development Environment for an Application Life) for use with CA-DATACOM/DB
MARK-IV (Sterling/Informatics) now VISION:BUILDER of CA
NATURAL
Progress 4GL
PV-Wave
LiveCode (Not based on a database; still, the goal is to work at a higher level of abstraction than 3GLs.)
SAS
SQL
Ubercode (VHLL, or Very-High-Level Language)
Uniface
Visual DataFlex
Visual FoxPro
xBase
Functional languages
Functional programming languages define programs and subroutines as mathematical functions and treat them as first-class. Many so-called functional languages are "impure", containing imperative features. Many functional languages are tied to mathematical calculation tools. Functional languages include:
Pure
Agda
Clean
Coq (Gallina)
Cuneiform
Curry
Elm
Futhark
Haskell
Hope
Idris
Joy
jq (but functions are 2nd class)
Lean
Mercury
Miranda
PureScript
Ur
KRC
SAC
SASL
SequenceL
Impure
APL
ATS
CAL
C++ (since C++11)
C#
VB.NET
Ceylon
Curl
D
Dart
ECMAScript
ActionScript
ECMAScript for XML
JavaScript
JScript
Source
Erlang
Elixir
LFE
Fexl
Flix
G (used in LabVIEW)
Groovy
Hop
J
Java (since version 8)
Julia
Kotlin
Lisp
Clojure
Common Lisp
Dylan
Emacs Lisp
LFE
Little b
Logo
Racket
Scheme
Guile
Tea
Mathematica (Wolfram language)
ML
Standard ML (SML)
Alice
OCaml
F#
Nemerle
Nim
Opal
OPS5
Perl
PHP
Python
Q (equational programming language)
Q (programming language from Kx Systems)
R
Raku
REBOL
Red
Ring
Ruby
REFAL
Rust
Scala
Swift
Spreadsheets
V (Vlang)
Tcl
Hardware description languages
In electronics, a hardware description language (HDL) is a specialized computer language used to describe the structure, design, and operation of electronic circuits, and most commonly, digital logic circuits. The two most widely used and well-supported HDL varieties used in industry are Verilog and VHDL. Hardware description languages include:
HDLs for analog circuit design
Verilog-AMS (Verilog for Analog and Mixed-Signal)
VHDL-AMS (VHDL with Analog/Mixed-Signal extension)
HDLs for digital circuit design
Advanced Boolean Expression Language
Altera Hardware Description Language
Bluespec
Confluence
ELLA
Handel-C
Impulse C
Lava
Lola
MyHDL
PALASM
Ruby (hardware description language)
SystemC
SystemVerilog
Verilog
VHDL (VHSIC HDL)
Imperative languages
Imperative programming languages may be multi-paradigm and appear in other classifications. Here is a list of programming languages that follow the imperative paradigm:
Ada
ALGOL 58
JOVIAL
NELIAC
ALGOL 60 (very influential language design)
BASIC
C
C++
C#
Ceylon
CHILL
COBOL
D
Dart
ECMAScript
ActionScript
ECMAScript for XML
JavaScript
JScript
Source
FORTRAN
GAUSS
Go
Groovy
Icon
Java
Julia
Lua
Mathematica (Wolfram language)
MATLAB
Machine languages
Modula-2, Modula-3
MUMPS
Nim
OCaml
Oberon
Object Pascal
Open Object Rexx (ooRexx)
Open Programming Language (OPL)
OpenEdge Advanced Business Language (ABL)
Pascal
Perl
PHP
PL/I
PL/S
PowerShell
PROSE
Python
Rexx
Ring
Ruby
Rust
SETL
Speakeasy
Swift
Tcl
V (Vlang)
Interactive mode languages
Interactive mode languages act as a kind of shell: expressions or statements can be entered one at a time, and the result of their evaluation is seen immediately. The interactive mode is also termed a read–eval–print loop (REPL).
APL
BASIC (some dialects)
Clojure
Common Lisp
Dart (with Observatory or Dartium's developer tools)
ECMAScript
ActionScript
ECMAScript for XML
JavaScript
JScript
Source
Erlang
Elixir (with iex)
F#
Fril
GAUSS
Groovy
Guile
Haskell (with the GHCi or Hugs interpreter)
IDL
J
Java (since version 9)
Julia
Lua
MUMPS (an ANSI standard general-purpose language)
Maple
Mathematica (Wolfram language)
MATLAB
ML
OCaml
Perl
PHP
Pike
PostScript
PowerShell (.NET-based CLI)
Prolog
Python
PROSE
R
REBOL
Rexx
Ring
Ruby (with IRB)
Scala
Scheme
Smalltalk (anywhere in a Smalltalk environment)
S-Lang (with the S-Lang shell, slsh)
Speakeasy
Swift
Tcl (with the Tcl shell, tclsh)
Unix shell
Visual FoxPro
Interpreted languages
Interpreted languages are programming languages in which programs may be executed from source code form, by an interpreter. Theoretically, any language can be compiled or interpreted, so the term interpreted language generally refers to languages that are usually interpreted rather than compiled.
Ant
APL
AutoHotkey scripting language
AutoIt scripting language
BASIC (some dialects)
Programming Language for Business (PL/B, formerly DATABUS, later versions added optional compiling)
Eiffel (via Melting Ice Technology in EiffelStudio)
Emacs Lisp
FOCAL
GameMaker Language
Groovy
J
jq
Julia (compiled on the fly to machine code, by default, interpreting also available)
JavaScript
Lisp (early versions, pre-1962, and some experimental ones; production Lisp systems are compilers, but many of them still provide an interpreter if needed)
LPC
Lua
MUMPS (an ANSI standard general-purpose language)
Maple
Mathematica (Wolfram language)
MATLAB
OCaml
Pascal (early implementations)
PCASTL
Perl
PHP
PostScript
PowerShell
PROSE
Python
Rexx
R
REBOL
Ring
Ruby
S-Lang
Seed7
Speakeasy
Standard ML (SML)
Spin
Tcl
Tea
TorqueScript
thinBasic scripting language
VBScript
Windows PowerShell – .NET-based CLI
Some scripting languages – below
Iterative languages
Iterative languages are built around or offering generators.
Aldor
Alphard
C++
C#
CLU
Cobra
Eiffel, through "agents"
Icon
IPL-v
jq
Julia
Lua
Nim
PHP
Python
Sather
Languages by memory management type
Garbage collected languages
Garbage Collection (GC) is a form of automatic memory management. The garbage collector attempts to reclaim memory that was allocated by the program but is no longer used.
Main page: Garbage collection (computer science)
APL
C#
Clean
Crystal
Dart
ECMAScript
ActionScript
ECMAScript for XML
JavaScript
JScript
Source
Emerald
Erlang
Go
Groovy
Haskell
Java
Julia
Kotlin
LabVIEW
Lisp (originator)
Arc
Clojure
Common Lisp
Dylan
Emacs Lisp
Guile
Racket
Scheme
Logo
Lua
ML
Standard ML (SML)
Alice
OCaml
Modula-3
Perl
PHP
PowerShell
Python
Ring
Ruby
Smalltalk
Speakeasy
Languages with manual memory management
C
C++
Component Pascal
Forth
Fortran
Modula-2
Oberon
Pascal
PL/I
Zig
Languages with partial manual memory management
eC normally uses reference counting to manage the memory largely automatically. However, the programmer must still deallocate memory themselves if it is allocated with the keyword new, using the keyword delete. Reference count increments and decrements are also left to the user.[5]
Languages with optional manual memory management
Ada implementations are not required to offer garbage collection, but the language semantics support it, and many implementations include it.
Blitz BASIC (also known as BlitzMax) is usually reference-counted,[6] and also supports a garbage collector. However, it also ships with optional utilities for using pointers[7] and for directly allocating and freeing memory.[8]
COBOL supports pointers[9] and heap allocation[10] as of COBOL 2002, along with a garbage collector.[11]
Cython provides optional manual memory management by letting the user import malloc, realloc, and free from C, which they can then use in Python code.[12]
D provides programmers with full control over its own garbage collector, including the ability to disable it outright.[13]
Nim is usually garbage-collected or reference-counted by default, depending on its configuration, but the programmer may use the switch --mm:none to deallocate memory manually.[14]
Objective-C and Objective-C++ support optional reference counting and garbage collection as alternatives to manual memory management (Apple deprecated the garbage collector).
PostScript originally required developers to manually reclaim memory using the save and restore operators. PostScript Level 2 introduced a garbage collector, but its usage is optional.[15]
Rust supports optional reference counting, but manual memory management is preferred.
Scala normally manages the memory automatically in its JVM and JavaScript targets. However, the LLVM-based Scala Native compiler supports the use of pointers, as well as C-style heap allocation (e.g. malloc, realloc, free) and stack allocation (stackalloc).[16]
Swift normally uses reference counting, but also allows the user to manually manage the memory using malloc and free. On Apple platforms, these functions are imported from the C standard library (which is imported from Foundation, AppKit or UIKit); on Linux, the developer needs to import Glibc, and ucrt on Windows.
V (Vlang) uses GC by default, for user convenience, which can be turned off (-gc none). Users are free to manage memory manually. Can also use autofree (-autofree) or arena allocation (-prealloc).
Vala uses reference counting by default, but the user is free to manage the memory manually if they wish.[17]
Languages with deterministic memory management
Ada
C
C++
Fortran
Pascal
Rust[18][19]
Objective-C
Zig
Languages with automatic reference counting (ARC)
Objective-C
Perl
Swift
Visual Basic
Xojo
List-based languages – LISPs
List-based languages are a type of data-structured language that are based on the list data structure.
Lisp
Arc
Clojure
Common Lisp
Dylan
Emacs Lisp
Guile
Racket
Scheme
Logo
Joy
R
Source
Tcl
Tea
TRAC
Little languages
Little languages[20] serve a specialized problem domain.
awk – used for text file manipulation.
Comet – used to solve complex combinatorial optimization problems in areas such as resource allocation and scheduling
sed – parses and transforms text
SQL – has only a few keywords and not all the constructs needed for a full programming language[lower-alpha 1] – many database management systems extend SQL with additional constructs as a stored procedure language
Logic-based languages
Logic-based languages specify a set of attributes that a solution must-have, rather than a set of steps to obtain a solution.
Notable languages following this programming paradigm include:
ALF
Alma-0
Curry
Datalog
Fril
Flix (a functional programming language with first-class Datalog constraints)
Janus
λProlog (a logic programming language featuring polymorphic typing, modular programming, and higher-order programming)
Oz, and Mozart Programming System cross-platform Oz
Prolog (formulates data and the program evaluation mechanism as a special form of mathematical logic called Horn logic and a general proving mechanism called logical resolution)
Mercury (based on Prolog)
Visual Prolog (object-oriented Prolog extension)
ROOP
Soufflé
Machine languages
Machine languages are directly executable by a computer's CPU. They are typically formulated as bit patterns, usually represented in octal or hexadecimal. Each bit pattern causes the circuits in the CPU to execute one of the fundamental operations of the hardware. The activation of specific electrical inputs (e.g., CPU package pins for microprocessors), and logical settings for CPU state values, control the processor's computation. Individual machine languages are specific to a family of processors; machine-language code for one family of processors cannot run directly on processors in another family unless the processors in question have additional hardware to support it (for example, DEC VAX processors included a PDP-11 compatibility mode). They are (essentially) always defined by the CPU developer, not by 3rd parties.[lower-alpha 2] The symbolic version, the processor's assembly language, is also defined by the developer, in most cases. Some commonly used machine code instruction sets are:
RISC-V
ARM
Original 32-bit
16-bit Thumb instructions (subset of registers used)
64-bit (major architecture change)
DEC:
18-bit: PDP-1, PDP-4, PDP-7, PDP-9, PDP-15
12-bit: PDP-5, PDP-8, LINC-8, PDP-12
36-bit: PDP-6, PDP-10, DECSYSTEM-20
16-bit: PDP-11 (influenced VAX and M68000)
32-bit: VAX
64-bit: Alpha
Intel 8008, 8080 and 8085
Zilog Z80
x86:
16-bit x86, first used in the Intel 8086
Intel 8086 and 8088 (the latter was used in the first and early IBM PC)
Intel 80186
Intel 80286 (the first x86 processor with protected mode, used in the IBM PC AT)
IA-32, introduced in the 80386
x86-64 – The original specification was created by AMD. There are vendor variants, but they're essentially the same:
AMD's AMD64
Intel's Intel 64
IBM[lower-alpha 3]
305
650
701
702, 705 and 7080
704, 709, 7040, 7044, 7090, 7094
1400 series, 7010
7030
7070
System/360 and successors, including z/Architecture
MIPS
Motorola 6800 (8-bit)
Motorola 68000 series (CPUs used in early Macintosh and early Sun computers)
MOS Technology 65xx (8-bit)
6502 (CPU for VIC-20, BBC Micro, Apple II, and Atari 8-bit family)
6510 (CPU for Commodore 64)
Western Design Center 65816/65802 (CPU for Apple IIGS and (variant) Super Nintendo Entertainment System)
National Semiconductor NS320xx
POWER, first used in the IBM RS/6000
PowerPC – used in Power Macintosh and in many game consoles, particularly of the seventh generation.
Power ISA – an evolution of PowerPC.
Sun Microsystems (now Oracle) SPARC
UNIVAC[lower-alpha 3]
30-bit computers: 490, 492, 494, 1230
36-bit computers
1101, 1103, 1105
1100/2200 series
MCST Elbrus 2000
Macro languages
Textual substitution macro languages
Macro languages transform one source code file into another. A "macro" is essentially a short piece of text that expands into a longer one (not to be confused with hygienic macros), possibly with parameter substitution. They are often used to preprocess source code. Preprocessors can also supply facilities like file inclusion.
Macro languages may be restricted to acting on specially labeled code regions (pre-fixed with a # in the case of the C preprocessor). Alternatively, they may not, but in this case it is still often undesirable to (for instance) expand a macro embedded in a string literal, so they still need a rudimentary awareness of syntax. That being the case, they are often still applicable to more than one language. Contrast with source-embeddable languages like PHP, which are fully featured.
cpp (the C preprocessor)
m4 (originally from AT&T, bundled with Unix)
ML/I (general-purpose macro processor)
TTM (developed at the California Institute of Technology)
Application macro languages
Scripting languages such as Tcl and ECMAScript (ActionScript, ECMAScript for XML, JavaScript, JScript) have been embedded into applications. These are sometimes called "macro languages", although in a somewhat different sense to textual-substitution macros like m4.
Metaprogramming languages
Metaprogramming is the writing of programs that write or manipulate other programs, including themselves, as their data or that do part of the work that is otherwise done at run time during compile time. In many cases, this allows programmers to get more done in the same amount of time as they would take to write all the code manually.
C++
CWIC
Curl
D
eC
Emacs Lisp
Elixir
F#
Groovy
Haskell
Julia
Lisp
Lua
Maude system
Mathematica (Wolfram language)
META II (and META I, a subset)
MetaOCaml
Nemerle
Nim
Perl
Python
Ring
Ruby
Rust[21]
Scheme
SequenceL
Smalltalk
Source
TREE-META
Multiparadigm languages
Main page: Comparison of multi-paradigm programming languages
Multiparadigm languages support more than one programming paradigm. They allow a program to use more than one programming style. The goal is to allow programmers to use the best tool for a job, admitting that no one paradigm solves all problems in the easiest or most efficient way.
1C:Enterprise programming language (generic, imperative, object-oriented, prototype-based, functional)
Ada (concurrent, distributed, generic (template metaprogramming), imperative, object-oriented (class-based))
Oz (functional (evaluation: eager, lazy), logic, constraint, imperative, object-oriented (class-based), concurrent, distributed), and Mozart Programming System cross-platform Oz
V (Vlang) (functional, imperative, procedural, structured, concurrent)
Windows PowerShell (functional, imperative, pipeline, object-oriented (class-based))
Numerical analysis
Several general-purpose programming languages, such as C and Python, are also used for technical computing, this list focuses on languages almost exclusively used for technical computing.
AIMMS
AMPL
Analytica
Fortran
FreeMat
GAUSS
GAMS
GNU Octave
Julia
Klerer-May System
Mathematica (Wolfram language)
MATLAB
PROSE
R
Seneca – an Oberon variant
Scilab
Speakeasy
Non-English-based languages
Main page: Non-English-based programming languages
Chinese BASIC (Chinese)
Fjölnir (Icelandic)
Language Symbolique d'Enseignement (French)
Rapira (Russian)
ezhil (Tamil)
Object-oriented class-based languages
Class-based object-oriented programming languages support objects defined by their class. Class definitions include member data. Message passing is a key concept, if not the main concept, in object-oriented languages.
Polymorphic functions parameterized by the class of some of their arguments are typically called methods. In languages with single dispatch, classes typically also include method definitions. In languages with multiple dispatch, methods are defined by generic functions. There are exceptions where single dispatch methods are generic functions (e.g. Bigloo's object system).
Multiple dispatch
Common Lisp
Cecil
Dylan
Julia[lower-alpha 4]
Single dispatch
ActionScript 3.0
Actor
Ada 95 and Ada 2005 (multi-purpose language)
APL
BETA
C++
C#
Ceylon
Dart
Oxygene (formerly named Chrome)
ChucK
Cobra
ColdFusion
Curl
D
Distributed Application Specification Language (DASL)
Delphi Object Pascal
E
GNU E
eC
Eiffel
Sather
Ubercode
F-Script
Fortran 2003
Fortress
Gambas
Game Maker Language
Harbour
J
Java
Processing
Groovy
Join Java
Tea
X10
LabVIEW
Lava
Lua
Modula-2 (data abstraction, information hiding, strong typing, full modularity)
Modula-3 (added more object-oriented features to Modula-2)
Nemerle
NetRexx
Oberon-2 (full object-orientation equivalence in an original, strongly typed, Wirthian manner)
Object Pascal
Object REXX
Objective-C (a superset of C adding a Smalltalk derived object model and message passing syntax)
Prototype-based languages are object-oriented languages where the distinction between classes and instances has been removed:
1C:Enterprise programming language
Actor-Based Concurrent Language (ABCL, ABCL/1, ABCL/R, ABCL/R2, ABCL/c+)
Agora
Cecil
ECMAScript
ActionScript
ECMAScript for XML
JavaScript (first named Mocha, then LiveScript)
JScript
Etoys in Squeak
Io
Lua
MOO
NewtonScript
Obliq
R
REBOL
Red
Self (first prototype-based language, derived from Smalltalk)
TADS
Off-side rule languages
Off-side rule languages denote blocks of code by their indentation.
ISWIM, the abstract language that introduced the rule
ABC, Python's parent
Python
Cobra
Boo
Genie
Miranda, Haskell's parent
Orwell
Haskell
Curry
Elixir (, do: blocks)
F#
Nemerle (off-side optional)[3]
Nim
Occam
SPIN
Scala (off-side optional)
Procedural languages
Procedural programming languages are based on the concept of the unit and scope (the data viewing range) of an executable code statement. A procedural program is composed of one or more units or modules, either user coded or provided in a code library; each module is composed of one or more procedures, also called a function, routine, subroutine, or method, depending on the language. Examples of procedural languages include:
Ada (multi-purpose language)
ALGOL 58
JOVIAL
NELIAC
ALGOL 60 (very influential language design)
SMALL Machine ALGOL Like Language
Alma-0
BASIC (these lack most modularity in (especially) versions before about 1990)
BCPL
BLISS
C
C++
C# (similar to Java/C++)
Ceylon
CHILL
ChucK (C/Java-like syntax, with new syntax elements for time and parallelism)
COBOL
Cobra
ColdFusion
CPL (Combined Programming Language)
Curl
D
Distributed Application Specification Language (DASL) (combine declarative programming and imperative programming)
eC
ECMAScript
ActionScript
ECMAScript for XML
JavaScript (first named Mocha, then LiveScript)
JScript
Source
Eiffel
Forth
Fortran (better modularity in later Standards)
F
GAUSS
Go
Harbour
HyperTalk
Java
Groovy
Join Java
Tea
JOVIAL
Julia
Language H
Lasso
Modula-2 (fundamentally based on modules)
Mathematica (Wolfram language)
MATLAB
Mesa
MUMPS (first release was more modular than other languages of the time; the standard has become even more modular since then)
Nemerle
Nim
Oberon, Oberon-2 (improved, smaller, faster, safer follow-ons for Modula-2)
Component Pascal
Seneca
OCaml
Occam
Oriel
Pascal (successor to ALGOL 60, predecessor of Modula-2)
Free Pascal (FPC)
Object Pascal, Delphi
PCASTL
Perl
Pike
PL/C
PL/I (large general-purpose language, originally for IBM mainframes)
Plus
PowerShell
PROSE
Python
R
Rapira
RPG
Rust
S-Lang
VBScript
Visual Basic
Visual FoxPro
Microsoft Dynamics AX (X++)
Query languages
Main page: Query language
Reflective languages
Reflective languages let programs examine and possibly modify their high-level structure at runtime or compile-time. This is most common in high-level virtual machine programming languages like Smalltalk, and less common in lower-level programming languages like C. Languages and platforms supporting reflection:
Befunge
Ceylon
Charm
ChucK
CLI
C#
Cobra
Component Pascal BlackBox Component Builder
Curl
Cypher
Delphi Object Pascal
eC
ECMAScript
ActionScript
ECMAScript for XML
JavaScript
JScript
Emacs Lisp
Eiffel
Harbour
Julia
JVM
Java
Groovy
Join Java
X10
Lisp
Clojure
Common Lisp
Dylan
Logo
Scheme
Lua
Mathematica (Wolfram language)
Maude system
Oberon-2 – ETH Oberon System
Objective-C
PCASTL
Perl
PHP
Pico
Poplog
POP-11
PowerShell
Prolog
Python
REBOL
Red
Ring
Ruby
Smalltalk (pure object-orientation, originally from Xerox PARC)
F-Script
Little Smalltalk
Self
Squeak
IBM VisualAge
VisualWorks
Snobol
Tcl
XOTcl
X++
Xojo
Rule-based languages
Rule-based languages instantiate rules when activated by conditions in a set of data. Of all possible activations, some set is selected and the statements belonging to those rules execute. Rule-based languages include:[citation needed]
awk
CLIPS
Claire
Constraint Handling Rules
Drools
GOAL agent programming language
Jess
Mathematica (Wolfram language)
OPS5
Prolog
ToonTalk – robots are rules
XSLT[citation needed]
Scripting languages
"Scripting language" has two apparently different, but in fact similar, meanings. In a traditional sense, scripting languages are designed to automate frequently used tasks that usually involve calling or passing commands to external programs. Many complex application programs provide built-in languages that let users automate tasks. Those that are interpretive are often called scripting languages.
Recently, many applications have built-in traditional scripting languages, such as Perl or Visual Basic, but there are quite a few native scripting languages still in use. Many scripting languages are compiled to bytecode and then this (usually) platform-independent bytecode is run through a virtual machine (compare to Java virtual machine).
AngelScript
AppleScript
AutoHotKey
AutoIt
AWK
bc
BeanShell
Bash
Ch (Embeddable C/C++ interpreter)
CLI
C# (compiled to bytecode, and running JIT inside VM)
CLIST
ColdFusion
ECMAScript
ActionScript
ECMAScript for XML
JavaScript (first named Mocha, then LiveScript)
JScript
Source
Emacs Lisp
CMS EXEC
EXEC 2
F-Script
Game Maker Language (GML)
GDScript
Io
JASS
Julia (compiled on the fly to machine code, by default, interpreting also available)
JVM
Groovy
Join Java
Ksh
Lasso
Lua
MAXScript
MEL
Object REXX (OREXX, OOREXX)
Oriel
Pascal Script
Perl
PHP (intended for Web servers)
PowerShell
Python
R
REBOL
Red
Rexx
Revolution
Ring
Ruby
S-Lang
sed
Sh
Smalltalk
Squirrel
Tea
Tcl
TorqueScript
VBScript
WebDNA, dedicated to database-driven websites
Windows PowerShell (.NET-based CLI)
Many shell command languages such as Unix shell or DIGITAL Command Language (DCL) on VMS have powerful scripting abilities.
Stack-based languages
Stack-based languages are a type of data-structured language that are based on the stack data structure.
Beatnik
Befunge
Factor
Forth
Joy (all functions work on parameter stacks instead of named parameters)
Piet
Poplog via its implementation language POP-11
PostScript
RPL
S-Lang
Synchronous languages
Synchronous programming languages are optimized for programming reactive systems, systems that are often interrupted and must respond quickly. Many such systems are also called realtime systems, and are used often in embedded systems.
Examples:
Argus
Averest
Esterel
Lustre
Signal
Céu (programming language)
Shading languages
See also: Category:Shading languages
A shading language is a graphics programming language adapted to programming shader effects. Such language forms usually consist of special data types, like "color" and "normal". Due to the variety of target markets for 3D computer graphics.
Real-time rendering
They provide both higher hardware abstraction and a more flexible programming model than previous paradigms which hardcoded transformation and shading equations. This gives the programmer greater control over the rendering process and delivers richer content at lower overhead.
Adobe Graphics Assembly Language (AGAL)[22]
ARB assembly language (ARB assembly)
OpenGL Shading Language (GLSL or glslang)
High-Level Shading Language (HLSL) or DirectX Shader Assembly Language
PlayStation Shader Language (PSSL)
Metal Shading Language (MSL)
Cg
Offline rendering
Shading languages used in offline rendering produce maximum image quality. Processing such shaders is time-consuming. The computational power required can be expensive because of their ability to produce photorealistic results.
RenderMan Shading Language (RSL)
Open Shading Language (OSL)
Syntax-handling languages
These languages assist with generating lexical analyzers and parsers for context-free grammars.
ANTLR
Coco/R (EBNF with semantics)
GNU bison (FSF's version of Yacc)
GNU Flex (FSF version of Lex)
lex (Lexical Analysis, from Bell Labs)
M4
Parsing expression grammar (PEG)
Prolog
Emacs Lisp
Lisp
SableCC
Scheme
yacc (yet another compiler-compiler, from Bell Labs)
JavaCC
System languages
The system programming languages are for low-level tasks like memory management or task management. A system programming language usually refers to a programming language used for system programming; such languages are designed for writing system software, which usually requires different development approaches when compared with application software.
System software is computer software designed to operate and control the computer hardware, and to provide a platform for running application software. System software includes software categories such as operating systems, utility software, device drivers, compilers, and linkers. Examples of system languages include:
Language
Originator
First appeared
Influenced by
Used for
ESPOL
Burroughs Corporation
1961
ALGOL 60
MCP
PL/I
IBM, SHARE
1964
ALGOL 60, FORTRAN, some COBOL
Multics
PL360
Niklaus Wirth
1968
ALGOL 60
ALGOL W
C
Dennis Ritchie
1969
BCPL
Most operating system kernels, including Windows NT and most Unix-like systems
PL/S
IBM
196x
PL/I
OS/360
BLISS
Carnegie Mellon University
1970
ALGOL-PL/I[23]
VMS (portions)
PL/8
IBM
197x
PL/I
AIX
PL/MP and PL/MI
IBM
197x
PL/I
CPF, OS/400
PL-6
Honeywell, Inc.
197x
PL/I
CP-6
SYMPL
CDC
197x
JOVIAL
NOS subsystems, most compilers, FSE editor
C++
Bjarne Stroustrup
1979
C, Simula
See C++ Applications[24]
Ada
Jean Ichbiah, S. Tucker Taft
1983
ALGOL 68, Pascal, C++, Java, Eiffel
Embedded systems, OS kernels, compilers, games, simulations, CubeSat, air traffic control, and avionics
Transformation languages serve the purpose of transforming (translating) source code specified in a certain formal language into a defined destination format code. It is most commonly used in intermediate components of more complex super-systems in order to adopt internal results for input into a succeeding processing routine.
ATL
AWK
MOFM2T
QVT
XSLT is the best known XML transformation language
Visual languages
Visual programming languages let users specify programs in a two-(or more)-dimensional way, instead of as one-dimensional text strings, via graphic layouts of various types. Some dataflow programming languages are also visual languages.
Analytica
Blockly
Clickteam Fusion
DRAKON
Fabrik
Grasshopper
Lava
Max
NXT-G
Pict
Prograph
Pure Data
Quartz Composer
Scratch (written in and based on Squeak, a version of Smalltalk)
Snap!
Simulink
Spreadsheets
Stateflow
Subtext
ToonTalk
VEE
VisSim
Vvvv
XOD
Wirth languages
Computer scientist Niklaus Wirth designed and implemented several influential languages.
ALGOL W
Euler
Modula
Modula-2, Modula-3, variants
Obliq Modula 3 variant
Oberon (Oberon, Oberon-07, Oberon-2)
Component Pascal
Oberon-2
Pascal
Object Pascal (umbrella name for Delphi, Free Pascal, Oxygene, others)
XML-based languages
These are languages based on or that operate on XML.
Ant
Cω
ECMAScript for XML
MXML
LZX
XAML
XPath
XQuery
XProc
eXtensible Stylesheet Language Transformations (XSLT)
See also
Programming paradigm
IEC 61131-3 – a standard for programmable logic controller (PLC) languages
List of educational programming languages
Esoteric programming language
Notes
↑The objects of SQL are collections of database records, called tables. A full programming language can specify algorithms, irrespective of runtime. Thus an algorithm can be considered to generate usable results. In contrast, SQL can only select records that are limited to the current collection, the data at hand in the system, rather than produce a statement of the correctness of the result.
↑A notable exception would be the Soviet/Russian 1801 series CPU, which originally used their own domestic ISA, but were later redesigned to be PDP-11 compatible as a policy decision.
↑ 3.03.1Submodels are not listed, only base models.
↑The concept of object with the traditional single-dispatch OO semantics is not present in Julia, instead with the more general multiple dispatch on different types at runtime.
↑Swift uses automatic reference counting.
References
↑"Christopher Diggins: What is a concatenative language". Drdobbs.com. 2008-12-31. http://drdobbs.com/blogs/architecture-and-design/228701299.
↑Documentation » The Python Standard Library » Concurrent Execution
↑ 3.03.1"Indentation based syntax · rsdn/nemerle Wiki". https://github.com/rsdn/nemerle/wiki/Indentation-based-syntax.
↑"Using Pointers in an ILE COBOL Program - IBM Documentation". https://www.ibm.com/docs/en/i/7.3?topic=considerations-using-pointers-in-ile-cobol-program.
↑"HEAP - IBM Documentation". https://www.ibm.com/docs/en/zos/2.3.0?topic=options-heap.
↑"SOM-based OO COBOL language elements that are changed - IBM Documentation". https://www.ibm.com/docs/en/cobol-zos/6.1?topic=usbooocp-som-based-oo-cobol-language-elements-that-are-changed.
↑Adobe (February 1999). PostScript Language Reference, third edition. Addison-Wesley Publishing Company. pp. 56–65. https://www.adobe.com/jp/print/postscript/pdfs/PLRM.pdf.
↑"Understanding Ownership - The Rust Programming Language". https://doc.rust-lang.org/nightly/book/ch04-00-understanding-ownership.html.
↑"Smart Pointers - The Rust Programming Language". https://doc.rust-lang.org/nightly/book/second-edition/ch15-00-smart-pointers.html.
↑Jon Bentley (AT&T) August 1986 CACM29 (8) "Little Languages", pp 711-721 from his Programming Pearls column
↑"Procedural Macros for Generating Code from Attributes". https://doc.rust-lang.org/nightly/book/ch19-06-macros.html#procedural-macros-for-generating-code-from-attributes.
↑Scabia, Marco. "What is AGAL" (in en). Adobe. https://www.adobe.com/devnet/flashplayer/articles/what-is-agal.html.
↑Wulf, W.A.; Russell, D.B.; Haberman, A.N. (December 1971). "BLISS: A Language for Systems Programming". Communications of the ACM14 (12): 780–790. doi:10.1145/362919.362936.