Open Shading Language

From Handwiki

Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks for use in its Arnold Renderer. It is also supported by Illumination Research's 3Delight renderer,[1] Otoy's Octane Render,[2] V-Ray 3,[3] and by the Cycles render engine in Blender (starting with Blender 2.65).[4] OSL's surface and volume shaders define how surfaces or volumes scatter light in a way that allows for importance sampling; thus, it is well suited for physically-based renderers that support ray tracing and global illumination.

In Renderman is OSL also an important module. It is here modified for better Intel AVX2 and AVX-512 advanced vector extension support with doubled performance. SIMD OSL is the product of this Development for Intel SIMD AVX2 and AVX-512 Hardware (Haswell and newer). AMD CPU Hardware with AVX2 support like Ryzen with Zen Architecture can also use this extension. [5][6]

Home of Development is GitHub. Actual Version is 1.11.14 released 2021-05-10. [7]

Future release 1.12 will support C++14 as default. OpenImageIO support will be dropped for 2.0 with support of 2.1-2.3. SIMD Batch shader Mode and OptiX support are in development and experimental. CUDA 11 and OptiX 7.1 are here supported levels.[8]

Movies

Many movies made in 2012 or later have used OSL,[9] including:

  • Men in Black 3
  • The Amazing Spider-Man
  • Hotel Transylvania

See also

  • Shading language
  • 3Delight
  • Arnold Render Engine
  • Blender
  • Octane Render
  • RenderMan

References

  1. "OSLin 3Delight". https://3delight.atlassian.net/wiki/display/3DSP/OSL+in+3Delight. Retrieved 2020-01-26. 
  2. "Octane Render OSL Support". https://home.otoy.com/render/octane-render/features/. Retrieved 2019-12-27. 
  3. "V-Ray OSL Support". https://docs.chaosgroup.com/display/VRAY3MAX/OSL+Support. Retrieved 2016-09-13. 
  4. "Blender 2.65: Cycles". https://archive.blender.org/wiki/index.php/Dev:Ref/Release_Notes/2.65/Cycles/. Retrieved 2020-02-09. 
  5. https://de.slideshare.net/IntelSoftware/renderman-the-role-of-open-shading-language-osl-with-intel-advanced-vector-extensions
  6. https://techdecoded.intel.io/resources/turbo-charged-open-shading-language-on-intel-xeon-processors-with-intel-advanced-vector-extensions-512/#gs.18ur7n
  7. https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
  8. https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/blob/master/CHANGES.md
  9. "Where OSL has been used". https://github.com/imageworks/OpenShadingLanguage/#user-content-where-osl-has-been-used. 

External links




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Categories: [Shading languages]


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