From Handwiki | Shark! Shark! | |
|---|---|
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| Developer(s) | Mattel |
| Publisher(s) | Mattel |
| Designer(s) | Don Daglow |
| Programmer(s) | Ji-Wen Tsao |
| Composer(s) | Andy Sells |
| Platform(s) | Intellivision |
| Release |
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| Genre(s) | Action |
| Mode(s) | Single-player |
Shark! Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks, jellyfish, lobsters and crabs. After eating a certain number of fish, the player's fish grows in size and is thus able to eat a larger selection of fish. However, while the larger fish becomes a bit faster, he is less agile than the small fish and has a harder time avoiding enemies.
Shark! Shark! was originally considered by Mattel to be a cute game for kids and unlikely to make strong inroads into the gaming community.[citation needed] The game was unexpectedly popular, forcing Mattel to quickly manufacture another batch of cartridges.[citation needed] The original cartridge run was only 5,600 units.[citation needed]
The Video Game Update' praised the graphics of Shark! Shark! and said the game would be appealing to children, while stating adults would also enjoy the challenge. [2] R. Wayne Schmittberger of Games also praised the graphics, stating the undewater effects were extraordinary.[3]
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Categories: [Single-player video games]