From Handwiki | Machines | |
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| Developer(s) | Charybdis |
| Publisher(s) | Acclaim Entertainment |
| Platform(s) | Microsoft Windows |
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| Genre(s) | Real-time strategy |
| Mode(s) | Single-player, multiplayer |
Machines (also known as Machines: Wired for War) is a 3D real-time strategy game released for Microsoft Windows. Published by Acclaim and developed by Charybdis. As a 3D game of this genre. Machines also allowed players to directly control units with both a first and third-person view.
Machines uses a 3D polygonal landscape, which players can use to their advantage, attacking from or hiding behind hilltops. The viewpoint can be switched between a default isometric, strategic 'zenith' camera, and first person perspective; the latter typically being used to explore buildings during espionage missions.
50 different machines can be researched and built, characterized by a plasma-based techtree and a projectile-based techtree combined with different methods of movement (Examples: 4 or 6 Spider legs, Wheels, Tracks, Hover-engines, Flying, 2 Legs). Furthermore, battalions can be developed with specific strengths to support a personalized fighting strategy. The game also includes 25 different weapons, including Flame-throwers, Vortex Singularities, Plasma Rifles, Mini-guns, Ion Cannons and Nukes.
Sabotage and espionage missions allow units to deposit mines inside enemy buildings, steal research, and pass back vital information.
Machines is multiplayer over a LAN or the internet.
The game's source code was released by the new rights holder Nightdive Studios in October 2020.[3] The source code is available under the GPLv3 license on GitHub.[4] The game's assets are also available from the original developer's webpage.[5]
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The game received above-average reviews according to the review aggregation website GameRankings.[6] GameSpot praised the impressive graphics and camera modes but highlighted the poor unit pathfinding and unoriginal gameplay.[14] Steve Butts of IGN said, "I'm sold on the different views in the game. That alone makes it stand out enough to be noticed. In addition to that however, Machines is a pretty solid strategy game."[15] Next Generation said, "At the end of the day, Machines doesn't really add anything to the RTS genre, but it's a well-crafted, solid game that's original enough to keep your attention for as long as it takes to beat the game."[16]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
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Categories: [Real-time strategy video games] [Windows games] [Multiplayer and single-player video games]