From Handwiki | Cocoron | |
|---|---|
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| Developer(s) | K2, Takeru |
| Publisher(s) | Sur Dé Wave |
| Director(s) | Akira Kitamura |
| Programmer(s) | Akihito Ohta Tsukasa Chibana |
| Artist(s) | Kiyoshi Utata Shinichi Yoshimoto Takehiko Tamada |
| Composer(s) | Takashi Tateishi Yoshiji Yokoyama |
| Platform(s) | Famicom |
| Release |
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| Genre(s) | Platform |
| Mode(s) | Single-player |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 1991 video game developed by K2 and published by Takeru for the Famicom.[1][2] A version for the PC Engine was announced, but was not released.
Cocoron is a side-scrolling action game.[2][3] It features full character customization, allowing players to build a character from a toy box filled with spare parts.[4]
Cocoron was directed by Akira Kitamura, who had previously designed the character Mega Man.[5] Kitamura had left Capcom to form the company Takeru. The score was created by Takashi Tateishi, who also did the music to Mega Man 2.[6] According to Tateishi, Kitamura requested "more cutesy" music for the game than previous titles.[7] The artist for the game was Takashi "Utata Kiyoshi" Kogure.[8][9]
Capcom wanted to release Mega Man 3 to market before Cocoron, and they refused to delay the title despite internal problems of production.[citation needed]
The game was released in Japan on May 3, 1991.[1][2]
A port of the game to the PC-Engine, titled PC Cocoron was announced.[10] It was previewed in various magazines, including Weekly Famitsu,[11] and Console Plus #28.[12] Ultimately however, it was not released, and a copy of PC Cocoron is the possession of the Game Preservation Society.[10]
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Japanese gaming magazine Famitsu gave it a score of 26 out of 40.[1]
Family Computer Magazine readers voted to give it a 19.7 out of 30 score.[13]
Wired writer Chris Kohler called the game boring, repetitive, and difficult.[3]
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Categories: [Single-player video games]