Decision In The Desert

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Short description: 1985 strategy video game


Decision in the Desert
Decision in the Desert cover.jpg
Publisher(s)MicroProse
Designer(s)Sid Meier
Ed Bever
Platform(s)Apple II, Atari 8-bit, Commodore 64, IBM PC
Release1985
Genre(s)Strategy

Decision in the Desert is a computer wargame designed by Sid Meier and Ed Bever and published by MicroProse in 1985. Versions were released for the Apple II, Atari 8-bit, Commodore 64, and IBM PC compatibles.

Gameplay

Decision in the Desert is a game in which five battles are depicted: Sidi Barrani, Crusader, Gazala, First Alamein and Alam Halfa.[1]

Reception

M. Evan Brooks reviewed the game for Computer Gaming World, and stated that "While DITD lacks a campaign scenario, the scale offers a reasonable explanation."[1]

Reviews

  • Zzap! - Dec, 1985[2]
  • Computer Gamer #8 (1985-11)[3]
  • Computer Gaming World - Nov, 1991

References

  1. 1.0 1.1 Brooks, M. Evan (Nov–Dec 1985). "Microprose's Command Series". Computer Gaming World 1 (23): 34–38. 
  2. "ZZap_64_Issue_008_1985_Dec". https://archive.org/details/ZZap64Issue0081985Dec/page/n113/mode/2up. 
  3. "Computer Gamer - Issue 08 (1985-11)(Argus Press)(GB)". November 1985. https://archive.org/details/Computer_Gamer_Issue_08_1985-11_Argus_Press_GB/page/n71/mode/2up. 

External links

  • Review in Antic
  • Review in Commodore Power/Play
  • Review in ANALOG Computing
  • Review in Family Computing
  • Review in Compute!'s Gazette
  • Review in Page 6
  • Article in Tilt (French)
  • Article in Commodore Disk User
  • Review in Ahoy!
  • Article in VideoGames & Computer Entertainment



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Categories: [Computer wargames] [Turn-based strategy video games] [World War II video games]


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