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2020 in video games: In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. The ... [100%] 2023-11-24 [2020 in video gaming] [Video games by year]...
In the Game: In the Game is a 2015 documentary film directed by Peabody award-winner Maria Finitzo that follows the ups and downs of a girls’ soccer team. Set is a predominantly Hispanic neighborhood, this film chronicles the obstacles that struggling low ... [96%] 2024-02-27 [2015 films] [Documentary films about women's association football]...
Introduced species: An introduced species, alien species, exotic species, adventive species, immigrant species, foreign species, non-indigenous species, or non-native species is a species living outside its native distributional range, but which has arrived there by human activity, directly or indirectly ... (Species introduced by human activity) [89%] 2023-10-17 [Introduced species] [Ecology terminology]...
Introduced species: An introduced species (also known as naturalized species or exotic species) is an organism that is not indigenous to a given location but instead has been accidentally or deliberately introduced to a new location by human activity or by natural ... [89%] 2023-12-19 [Ecological definitions]
Introduced species: An introduced species, alien species, exotic species, adventive species, immigrant species, foreign species, non-indigenous species, or non-native species is a species living outside its native distributional range, but which has arrived there by human activity, directly or indirectly ... (Earth) [89%] 2023-11-02 [Introduced species] [Ecology terminology]...
The Game Awards 2020: The Game Awards 2020 (сокр. TGA 2020) — седьмая по счёту ежегодная церемония награждения The Game Awards, отмечающая достижения в индустрии компьютерных игр и киберспорта. [87%] 2023-05-22
Medicine in the 2010s: Contents * 1 Decade * 2 2010 * 3 2011 * 4 2012 * 5 2013 * 6 See also * 7 References ## Decade * As of 2011, Afghanistan maintains its position as the largest source of refugees (a position held for 32 years) with one out of ... (Medicine) [86%] 2023-12-18 [Medicine timelines]
Concert abuse in the 2020s: Concert abuse is a phenomenon attributed to the loss of concert etiquette between the audience and the performer. It has a long history, but experienced a resurgence in the 2020s decade after the COVID-19 pandemic lockdowns were lifted and ... (Phenomenon at musical concerts) [84%] 2024-01-09 [Music fandom] [Health risks of performing arts]...
Private equity in the 2020s: In the 2020s private equity firms needed to respond to the COVID-19 recession. In the early 2020s private equity funding exploded. (Finance) [84%] 2023-11-26 [History of banking]
2020s: The 2020s (pronounced "twenty-twenties" shortened to "the '20s" and referred to as the twenties) is the current decade, which began on January 1, 2020, and will end on December 31, 2029. The 2020s began with the COVID-19 pandemic ... (History) [84%] 2023-11-25 [Contemporary history]
2020s: The 2020s (pronounced "twenty-twenties"; shortened to "the '20s" also known as "The Twenties") is the current decade. It began on January 1, 2020, and will end on December 31, 2029. (Current decade of the Gregorian calendar (2020–2029)) [84%] 2024-01-19 [2020s] [21st century]...
Traditional games in the Philippines: Traditional Filipino games or indigenous games in the Philippines (Tagalog: Laro ng Lahi) are games that have been played across multiple generations, usually using native materials or instruments. In the Philippines, due to limited resources for toys, children usually invent ... (Children's competitions in the Southeast Asian country) [83%] 2024-02-16 [Children's games] [Traditional games]...
Video games in the Netherlands: The Netherlands' mainstream video games market, not taking into consideration the serious and casual games, is the sixth largest in Europe. In 2008, the Dutch market took up 3.95% of the entire European market in total sales and 4 ... (Overview of video games in the Netherlands) [83%] 2024-01-19 [Video gaming in the Netherlands]