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  1. Hyper-interactive teaching technology: Hyper-interactive teaching technology or H-ITT is a form of technology used primarily to interact between the students and teachers. Students generally are given an H-ITT transmitter, which is similar to a remote control, which allows them to ... (Engineering) [100%] 2024-01-06 [Educational technology]
  2. Interaction: Jean Nasser, Memorial University of Newfoundland Interaction in the classroom is been highly impacted by the delivery method of the course such as face-to-face, hybrid or online Brannan, 2005). When comparing the level of interaction among students in ... [90%] 2024-01-09 [Special contents] [Position paper]...
  3. Interaction (album): Interaction is an album by Art Farmer's Quartet featuring guitarist Jim Hall. It was recorded in 1963 and originally released on the Atlantic label. (Album) [90%] 2024-01-09 [Atlantic Records albums] [Art Farmer albums]...
  4. Interaction: Interaction is a kind of action that occurs as two or more objects have an effect upon one another. The idea of a two-way effect is essential in the concept of interaction, as opposed to a one-way causal ... (Phenomenon in which two or more objects have an effect upon one another) [90%] 2024-04-05 [Communication] [Sociological terminology]...
  5. Technology: This is a disambiguation page: a list of articles associated with the same title or concept. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article. [89%] 2024-01-26 [Technologies]
  6. Technology: Technology ("science of craft", from Greek τέχνη, techne, "art, skill, cunning of hand"; and -λογία, -logia) is when you add up the techniques, skills, methods, and processes used in the production of goods or services or in the accomplishment of objectives, such ... [89%] 2023-12-19 [Technology]
  7. Technology: This is a disambiguation page: a list of articles associated with the same title or concept. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article. [89%] 2024-01-14 [Technologies]
  8. Technology: Technology is the study and practice of applying knowledge creatively to tasks that involve both people and machines, and also refers to the tools, equipment or other products that result from technological knowledge. It involves innovative, practical solutions that meet ... [89%] 2023-06-09
  9. Technology: Technology is the application of conceptual knowledge for achieving practical goals, especially in a reproducible way. The word technology can also mean the products resulting from such efforts, including both tangible tools such as utensils or machines, and intangible ones ... (Use of knowledge for practical goals) [89%] 2024-01-14 [Technology] [Technology systems]...
  10. Technology: Technology is a collective term for any man-made tool or tools that serve a purpose in solving a dilemma or problem. The Merriam-Webster Online Dictionary defines technology as "the practical application of knowledge especially in a particular area ... [89%] 2023-02-10 [Technology]
  11. Technology: Technology is a broad concept that deals with a species' usage and knowledge of tools and crafts, and how it affects a species' ability to control and adapt to its environment. In human society, it is a consequence of science ... [89%] 2023-02-03
  12. Technology: When it comes to manufacturing products and services or achieving goals such as scientific research, technology is defined as the total of all techniques, skills, methods, and procedures involved in the process. Technics may be defined as the understanding of ... [89%] 2024-01-14 [Technology] [Technology systems]...
  13. Interactive labs (Java applet): This page discusses and organizes the use of Java applets as a framework for the creation of Interactive labs for topics in Mathematics and the Physical Sciences. The use of Java applets as a framework for interactive learning resources aims ... (Java applet) [78%] 2023-10-24 [MediaWiki Project]
  14. IO Interactive: IO Interactive A/S (IOI) is a Danish video game developer based in Copenhagen, best known for creating and developing the Hitman and Kane and Lynch franchises. IO Interactive's most recent game is Hitman 3, which was released in ... (Company) [78%] 2023-12-17 [Video game development companies]
  15. Rampid Interactive: Rampid Interactive is a game development and game publishing company that specializes in web applications and web based games. The company was established in Dover, New Hampshire in 2002 by co-founders Christopher Bechard and Peter Simard as a game ... (Company) [78%] 2022-09-20 [Video game development companies]
  16. Sproing Interactive: Sproing Interactive Media GmbH was an Austrian video game developer. It was founded in 2001 by Harald Riegler and Gerhard Seiler. [78%] 2022-08-22 [Defunct video game companies of Austria] [Video game companies established in 2001]...
  17. Zipper Interactive: Zipper Interactive was an American video game developer based in Redmond, Washington and part of SCE Worldwide Studios. It was founded in June 1995 by Jim Bosler and Brian Soderberg. (Defunct American video game developer) [78%] 2023-11-26 [Advergaming companies] [American companies established in 1995]...
  18. Interactive multimedia: There seem to be three kinds of definitions: Interactive multimedia is multimedia which gives the user some navigational controls. A good example is the Internet. [78%] 2024-01-12 [Multimedia]
  19. Bohemia Interactive: net [editar datos en Wikidata] Bohemia Interactive (BI), también conocido como Bohemia Interactive Studio (BIS), es un desarrollador de videojuegos de consola y ordenador independiente con sede en Praga, República Checa. La compañía es dirigida por Marek Španěl, quien también ... [78%] 2023-06-01
  20. Interactive Promotions: Interactive Promotions (or Interactive Advertising) is new trend in advertising that focuses on creating a dynamic and engaging "conversation" between the consumer and the advertiser. Most often these types of promotions harness the power and creativity of the internet and ... [78%] 2023-12-16

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