Search for "Computer graphics" in article titles:

  1. Computer graphics: Computer graphics, a subfield of computer science, is concerned with digitally synthesizing and manipulating visual content. Although the term often refers to three-dimensional (3D) computer graphics, it also encompasses two-dimensional (2D) graphics and image processing. Graphics is often ... [100%] 2023-02-04
  2. Computer graphics: Computer graphics deals with generating images and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. (Graphics created using computers) [100%] 2023-09-07 [Computer graphics]
  3. Computer graphics: Computer graphics : The generating, processing or interpreting of images by means of algorithms executed on a computer. [100%] 2023-07-28
  4. Computer graphics lighting: Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. (Simulation of light in computer graphics) [81%] 2023-07-22 [3D rendering] [Lighting]...
  5. Computer graphics (computer science): Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image ... (Computer science) [70%] 2023-10-19 [Computer graphics]
  6. Computer graphics (computer science): Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image ... (Computer science) [70%] 2024-08-27 [Computer graphics]
  7. Tessellation (computer graphics): In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4 ... (Computer graphics) [81%] 2023-11-04 [Computer graphics] [Computer-aided design]...
  8. Interpolation (computer graphics): In the context of live-action and computer animation, interpolation is inbetweening, or filling in frames between the key frames. It typically calculates the in-between frames through use of (usually) piecewise polynomial interpolation to draw images semi-automatically. (Computer graphics) [81%] 2023-06-18 [Splines (mathematics)] [Interpolation]...
  9. Polygon (computer graphics): Polygons are used in computer graphics to compose images that are three-dimensional in appearance. Usually (but not always) triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire ... (Computer graphics) [81%] 2024-01-26 [3D computer graphics]
  10. Vertex (computer graphics): A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. 3D models are most often represented as triangulated ... (Computer graphics) [81%] 2024-01-21 [Computer graphics]
  11. Rendering (computer graphics): Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. (Computer graphics) [81%] 2023-10-12 [3D rendering]
  12. Odin Computer Graphics: Odin Computer Graphics were a Liverpool-based computer games developer who came to prominence in the mid-1980s with a variety of titles for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Odin consisted of Managing Director Paul ... [81%] 2023-07-12 [Defunct video game companies of the United Kingdom]
  13. Tessellation (computer graphics): In computer graphics, tessellation refers to the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL ... (Computer graphics) [81%] 2023-01-20 [Computer graphics] [Computer-aided design]...
  14. Computer Graphics (newsletter): Computer Graphics was a publication of ACM SIGGRAPH. It served as its newsletter, and has published the yearly SIGGRAPH Conference Proceedings up to 2003, as well as a variety of papers on a quarterly basis. (Newsletter) [81%] 2024-01-10 [Computer graphics organizations] [Association for Computing Machinery magazines]...
  15. Computer Graphics Metafile: Computer Graphics Metafile (CGM) is a free and open international standard file format for 2D vector graphics, raster graphics, and text, and is defined by ISO/IEC 8632. All graphical elements can be specified in a textual source file that ... (Image file format family) [81%] 2023-12-18 [Graphics file formats] [Vector graphics markup languages]...
  16. 2D computer graphics: 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science ... (Computer-based generation of digital images) [81%] 2023-10-03 [Computer graphics]
  17. Computer Graphics (publication): Computer Graphics was a publication of ACM SIGGRAPH. It served as its newsletter, and has published the yearly SIGGRAPH Conference Proceedings up to 2003, as well as a variety of papers on a quarterly basis. (Publication) [81%] 2023-07-23 [Computer graphics organizations]
  18. 3D computer graphics: 3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering ... (Graphics that use a three-dimensional representation of geometric data) [81%] 2023-12-06 [3D computer graphics] [Computer graphics]...
  19. Computer Graphics Metafile: Computer Graphics Metafile (CGM) is a free and open international standard file format for 2D vector graphics, raster graphics, and text, and is defined by ISO/IEC 8632. All graphical elements can be specified in a textual source file that ... (Image file format family) [81%] 2023-12-17 [Graphics file formats] [Vector graphics markup languages]...
  20. Polygon (computer graphics): Polygons are used in computer graphics to compose images that are three-dimensional in appearance. Usually (but not always) triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire ... (Computer graphics) [81%] 2023-12-29 [3D computer graphics]
  21. Mesa (computer graphics): Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications to vendor-specific graphics hardware drivers. (Computer graphics) [81%] 2023-11-20 [1993 software] [Assembly language software]...
  22. Polygon (computer graphics): Polygons are used in computer graphics to compose images that are three-dimensional in appearance. Usually (but not always) triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire ... (Computer graphics) [81%] 2023-12-30 [3D computer graphics]
  23. Chromium (computer graphics): Chromium is an OpenGL implementation. Unlike other OpenGL implementations, Chromium does not render the OpenGL command stream to a raster image in order to display on-screen. (Software) [81%] 2023-01-10 [Graphics libraries] [3D graphics software]...
  24. Timewarp (computer graphics): A timewarp is a tool for manipulating the temporal dimension in a hierarchically described 3D computer animation system. The term was coined by Jeff Smith and Karen Drewery in 1991. (Computer graphics) [81%] 2023-09-19 [3D computer graphics] [Computer animation]...
  25. Snap (computer graphics): In computer graphics, snapping allows an object to be easily positioned in alignment with grid lines, guide lines or another object, by causing it to automatically jump to an exact position when the user drags it to the proximity of ... (Computer graphics) [81%] 2023-11-27 [Computer graphics]
  26. Clipping (computer graphics): Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. (Computer graphics) [81%] 2023-09-22 [Computer graphics] [Computer graphic artifacts]...
  27. Mesa (computer graphics): Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications to vendor-specific graphics hardware drivers. (Software) [81%] 2023-02-21 [Free 3D graphics software] [Free computer libraries]...
  28. Timewarp (computer graphics): A timewarp is a tool for manipulating the temporal dimension in a hierarchically described 3D computer animation system. The term was coined by Jeff Smith and Karen Drewery in 1991. (Computer graphics) [81%] 2024-03-19 [3D computer graphics] [Computer animation]...
  29. Timewarp (computer graphics): A timewarp is a tool for manipulating the temporal dimension in a hierarchically described 3D computer animation system. The term was coined by Jeff Smith and Karen Drewery in 1991. (Computer graphics) [81%] 2024-06-28 [3D computer graphics] [Computer animation]...
  30. Swizzling (computer graphics): In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating ... (Computer graphics) [81%] 2024-08-26 [Computer graphics]

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