Search for "Shading" in article titles:

  1. Shading language: A shading language is a graphics programming language adapted to programming shader effects (characterizing surfaces, volumes, and objects). Such language forms usually consist of special data types, like "vector", "matrix", "color" and "normal". (Graphics programming language) [100%] 2023-06-07 [Programming language classification] [Shading languages]...
  2. Shading coil: A shading coil or shading ring (Also called Frager spire or Frager coil) is a single (or a few) turn of electrical conductor (usually copper or aluminum) located in the face of the magnet assembly or armature of an alternating ... [100%] 2023-07-24 [AC motors] [Electromagnetic components]...
  3. Shading language: A shading language is a graphics programming language adapted to programming shader effects. Shading languages usually consist of special data types like "vector", "matrix", "color" and "normal". (Graphics programming language) [100%] 2025-03-18 [Programming language classification] [Shading languages]...
  4. Shading coefficient: Shading coefficient (SC) is a measure of thermal performance of a glass unit (panel or window) in a building. It is the ratio of solar gain (due to direct sunlight) passing through a glass unit to the solar energy which ... [100%] 2025-06-27 [Glass engineering and science] [Glass architecture]...
  5. Shading language: A shading language is a graphics programming language adapted to programming shader effects. Shading languages usually consist of special data types like "vector", "matrix", "color" and "normal". (Graphics programming language) [100%] 2025-06-27 [Programming language classification] [Shading languages]...
  6. Gouraud Shading: Beim Gouraud Shading (gelegentlich Gouraud-Schattierung) handelt es sich um ein Shading-Verfahren in der 3D-Computergrafik, um Polygonflächen zu füllen. Benannt wurde es nach seinem Entwickler Henri Gouraud, der es erstmals 1971 vorstellte. [100%] 2025-07-09
  7. Cel Shading: Cel Shading oder Cel-shaded Animation (gelegentlich Toon-Shading) ist eine Technik zum nicht-fotorealistischen Rendern von 3D-Computergrafiken. Dabei erhalten Bilder oder Animationen, die auf einem digitalen 3D-Modell basieren, ein Aussehen, als wären sie von Hand im Stil ... [100%] 2025-07-12
  8. High-Level Shading Language: The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for ... (Shading language) [81%] 2023-08-06 [C programming language family] [Microsoft application programming interfaces]...
  9. RenderMan Shading Language: Renderman Shading Language (abbreviated RSL) is a component of the RenderMan Interface Specification, and is used to define shaders. The language syntax is C-like. [81%] 2023-02-18 [Shading languages]
  10. Open Shading Language: Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks for use in its Arnold Renderer. It is also supported by Illumination Research's 3Delight renderer, Otoy's Octane Render, V-Ray 3, and by the Cycles ... [81%] 2023-02-18 [Shading languages]
  11. OpenGL Shading Language: GLSL (OpenGL Shading Language, Graphics Library Shader Language) — язык высокого уровня для программирования шейдеров. Разработан для выполнения математики, которая обычно требуется для выполнения растеризации графики. [81%] 2023-10-25
  12. Open Shading Language: Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks for use in its Arnold Renderer. It is also supported by Illumination Research's 3Delight renderer, Otoy's Octane Render, V-Ray 3, Redshift (from April 2021 ... (Software) [81%] 2024-08-20 [Shading languages]
  13. OpenGL Shading Language: Cet article est une ébauche concernant l’informatique. Vous pouvez partager vos connaissances en l’améliorant (comment ?) selon les recommandations des projets correspondants. [81%] 2024-07-20
  14. RenderMan Shading Language: RenderMan Shading Language (abrégé en RSL, en français langage d'ombrage RenderMan) est un composant de RenderMan Interface Specification qui est utilisé pour définir des shaders. La syntaxe du langage est de type C. [81%] 2025-06-27
  15. Open Shading Language: Open Shading Language (OSL) はソニー・ピクチャーズ・イメージワークスが Arnold Renderer で使うために開発したシェーディング言語である。この言語は Illumination Research の 3Delight レンダラー、Otoy の Octane Render(英語版)、V-Ray 3、及び Blender の Cycles レンダリングエンジン (Blender 2.65 より) でもサポートされている。OSL のサーフェス及びボリュームシェーダーはサーフェスやボリュームの散乱光をどのように処理するかを重点サンプリング(英語版)できる形で定義する。そのため、OSL はレイトレースとグローバル・イルミネーションをサポートする物理ベースレンダラー(. [81%] 2025-06-27 [シェーディング言語] [プログラミング言語]...
  16. OpenGL Shading Language: OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline ... (High-level shading language) [81%] 2025-06-27 [C programming language family] [OpenGL]...
  17. OpenGL Shading Language: Die OpenGL Shading Language (kurz: GLSL oder glSlang) ist eine Programmiersprache, um mittels OpenGL auf dem Grafikprozessor eigene Programme, sogenannte Shader, auszuführen. Unter Shading wird in der Computergrafik die Veränderung einzelner Vertices bzw. [81%] 2025-06-27
  18. RenderMan Shading Language: Renderman Shading Language (略称:RSL) はRenderMan Interface Specification(英語版)のコンポーネントであり、シェーダーの定義に使われる。この言語の構文はC言語風となっている。 RSLで書かれたシェーダーは Pixar の PhotoRealistic RenderMan、DNA Research の 3Delight、Sitexgraphics の Air、オープンソースソリューションの Pixie や Aqsis のような RenderMan 準拠レンダラーであれば改変なく使用可能である。 RenderMan Shading Language では、独立関数と5種のシェーダー型(サーフェス、ライト、ボリューム、イメージャー、及. [81%] 2025-06-27 [RenderMan] [シェーディング言語]...
  19. RenderMan Shading Language: Renderman Shading Language (abbreviated RSL) is a component of the RenderMan Interface Specification, and is used to define shaders. The language syntax is C-like. [81%] 2025-06-27 [RenderMan] [Shading languages]...
  20. Open Shading Language: Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks, a Canadian visual effects and computer animation studio headquartered in Vancouver, British Columbia and Montreal, Quebec, with an additional office on the Sony Pictures Studios lot in ... (Programming language for rendering images) [81%] 2025-06-27 [Shading languages]
  21. WebGPU Shading Language: WebGPU Shading Language (WGSL) is a high-level shading language with a syntax inspired by Rust. It was initially developed by the W3C GPU for the Web Community Group to provide developers with a modern, safe, and portable shading language ... (Shading language for WebGPU) [81%] 2025-06-27 [Shading languages] [Web standards]...
  22. High-Level Shading Language: Cet article est une ébauche concernant l’informatique. High-Level Shading Language ou High-Level Shader Language (HLSL) est le langage de programmation propriétaire des pipelines (shaders) des cartes graphiques 3D intégré à l'API Direct3D de Microsoft. [81%] 2025-06-29
  23. OpenGL ES Shading Language: Die OpenGL ES Shading Language (kurz: GLSL ES) ist eine Programmiersprache, mit der programmierbare Einheiten eines Grafikprozessors, sogenannte Shader, erstellt werden. Diese Shader werden kompiliert, miteinander zu einem fertigen Programm verbunden und mittels OpenGL ES auf eingebetteten Systemen ausgeführt. [70%] 2025-06-27
  24. High Level Shading Language: High Level Shading Language(ハイレベル シェーディング ランゲージ、略称: HLSL)はマイクロソフトによって開発された、Direct3D (DirectX) で使われるプログラマブルシェーダーのためのプロプライエタリなシェーディング言語である。High Level Shader Language という呼び方もされている。ただしMSDNの日本語版ドキュメントでは、英語版の原文が「High Level Shader Language」となっている箇所だけでなく「High Level Shading Language」となっている箇所でも、上位レベル シェーダー言語(じょういレベルシェーダーげんご)という訳語を使用している。 HLSLはOpenGLで使われるシェーディ. [70%] 2025-06-27 [DirectX] [プログラミング言語]...
  25. High Level Shading Language: High Level Shading Language (HLSL) ist eine für DirectX entwickelte Programmiersprache, die für die Programmierung von Shader-Bausteinen eingesetzt wird. Gelegentlich wird auch die gesamte Gruppe der höheren Programmiersprachen für Shader als HLSL bezeichnet. [70%] 2025-06-27
  26. Deferred shading: thumb|Z-Bufferthumb|Surface Normal G-Bufferthumb|Final compositing (to calculate the shadows shown in this image, other techniques such as [[shadow mapping, shadow feelers or a shadow volume must be used together with deferred shading).]] In the field of ... (Screen-space shading technique) [100%] 2023-09-19 [Shading]
  27. Gouraud shading: Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous lighting on triangle meshes by ... (Interpolation method in computer graphics) [100%] 2022-09-19 [Shading] [Virtual reality]...
  28. Phong shading: In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors ... (Interpolation technique for surface shading) [100%] 2024-06-27 [Computer graphics algorithms] [Shading]...
  29. Phong shading: In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors ... (Interpolation technique for surface shading) [100%] 2025-03-18 [Computer graphics algorithms] [Shading]...
  30. Cel shading: Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is ... (Computer graphics rendering technique used to mimic the look of 2D animation) [100%] 2025-07-07 [Animation techniques] [Cel-shaded animation]...
  31. Bid shading: In an auction, bid shading is the practice of a bidder placing a bid that is below what they believe a bid is worth. Bid shading is used for one of two purposes. (Bidding less than an item is worth in an auction) [100%] 2025-07-07 [Bidding strategy] [Strategy (game theory)]...
  32. Blinn–Phong shading model: The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. Blinn–Phong is the default shading model used in OpenGL and Direct3D's fixed-function pipeline ... [70%] 2023-02-10 [Shading]
  33. Neutron-acceptance diagram shading: Neutron-acceptance diagram shading (NADS) is a beam simulation technique. Unlike Monte-Carlo simulation codes like McStas, NADS does not trace individual neutrons but traces linearly-related bunches in a reduced-dimensionality phase space. (Physics) [70%] 2022-05-26 [Neutron scattering]

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